You will always be sideboarding out a card that helps you combo for a card that doesn’t. Every card in the main deck is focused on executing the Elfball plan. When I’m playing a powerful combo deck like Elves I’m always careful not to go overboard with sideboarding. It’ll also push your X/2s out of range of Evincar’s Justice. Spidersilk Armor is a hedge against sweepers like Electrickery, Holy Light, and Nausea. It goes completely ham on Spellstutter Sprite and Miscreants. Scattershot Archers is a problem for blue Faerie decks. It can mow down an army when you have Priest of Titania to equip several times in the same turn. Pair it up with Quirion Ranger to get multiple pings. Viridian Longbow is a house in the mirror or against token decks. Gleeful Sabotage is a blow-out card against Affinity and Auras, and a solid answer to generically powerful artifacts and enchantments. These are all straightforward and should be in every Elfball sideboard in some quantity. I’m sure there are plenty of Elf players who swear by Wisher that will disagree with me and I welcome discussion of the card in the comments. Wellwisher felt like a do-nothing in more than half of my matchups (gaining life didn’t matter) and when it mattered it died immediately to burn or removal. I’ll admit the card is powerful against certain matchups, but its value fluctuates too much for my taste. You’ll also notice the absence of Wellwisher. Post-sideboard, interaction becomes more necessary, whereas it’s easier to run people over with the Elf Mobile in game 1. Apostle’s Blessing and Slip Through Space are a problem I rectify with Moment’s Peace.Īlso, it’s worth noting that “going off” gets a lot trickier after sideboard when the opponent is overloading Electrickery and firing off Holy Light. Not being able to block is a huge problem in racing situations and it turns Elves into a one-dimensional deck when it cannot defend. Singularly, there isn’t one pump deck that makes up a huge percentage of the field, but collectively, decks that utilize the strategy make up a big portion of the field: U/R Blitz, Infect, Hexproof Auras, R/W Tireless Tribe, White Heroic, and even G/R Aggro.
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